ABOUT
Junkyard Stories © 2026 Nandor’s Lab Ltd.
All artwork, characters, and story elements are owned by NANDOR’S LAB LTD and created by Nandor Moldovan.
Junkyard Stories is an original storyworld, built around BLOCK 07, a megacity rebuilt after the Great War and the vast off-grid territories that surround it.
▋ The world stretches from towering megastructures to endless wastelands, from scraplands and chemical zones to landfills and old-city ruins. Scattered settlements cling to life in the long aftermath of the war.
▋ Rather than following a single storyline, Junkyard Stories is designed as an anthology framework - a flexible narrative space for human-scale stories about survival, freedom, control, belief and adaptation.
▋ At the center of this world lies the junkyard. Not just as a place, but as a storytelling mechanic. Like campfires in old frontier tales, junkyards, scrap inns, and off-grid shelters function as gathering points where rumours, memories, warnings, and secrets are exchanged - outside the reach of centralized surveillance systems of BLOCK 07. They represent both decay and autonomy: zones of freedom that exist beyond the megacity’s control, but demand resilience, ingenuity, trade, and risk in return.
▋ Junkyard Stories is built as a transmedia-ready storyworld, designed to support games, films, series, animation, books, and interactive projects - each telling different stories within the same geographic and thematic ecosystem.
It is not a single narrative. It is a living territory, where stories emerge, collide, and evolve with every telling.